- Todos os 3 jogos originais Spyro totalmente remasterizados em HD
- Inclui Spyro o Dragão, Spyro 2: Ripto’s Rage e Spyro: Ano do Dragão; Número de jogadores: 1 jogador; conteúdo ESRB: violência de desenho, travessura nos quadrinhos
- Mais de 100 níveis, remasterizado com atualizações gráficas de tirar o fôlego e controles de jogo aprimorados.
- PS4 Pro aprimorado
xptyb603 –
PS版スパイロのリメイク版
日本語は入っておらず英語のみですが、グラフィックがとても綺麗で1と2と3がプレイ出来ます。
ディスクの中には1しか入っていませんが、2と3は自動でダウンロードされますので大丈夫です。
Bugson08 –
The glory days of 3D platforming are, to my great dismay, behind us. The days of jumping around on precarious platforms to collect some shiny objects while mowing down dozens of cartoony enemies in a goofy fashion is nothing more than an ancient memory of a time long past. How I miss the days of playing as my purple dragon, Spyro, and collecting the various dragon eggs with my brothers in the innocent age of childhood. What’s that you say? A remaster? Preposterous! Why would a remake of a series that has been dead (in my eyes) for years all of a sudden be commissioned? Oh, the Crash Bandicoot remake sold really well and we are living in an age of remasters galore? Well, in that case, I’m happy that Spyro is being rebuilt from the ground up for my nostalgic viewing experience, but I don’t want to support more remasters when we should be encouraging creativity from our developers. But wait, there’s more?! The remaster is superb? One of the best I’ve ever played? And it strikes a perfect balance between capturing the nostalgic feeling of mine and many others’ childhood whilst also refining many aspects of the game to make it enjoyable for new gamers? Well, to that I say: On to Dragon Shores we go!
If you couldn’t tell from my glamorous introduction, I am a huge fan of the original Spyro trilogy. I’ve played some of the other ones (from the terrible Enter the Dragonfly to the questionable Legend series), but my love has always been for Insomniac Games’ classic trilogy. While I will fully admit to being blinded by the powerful drug of nostalgia, I still consider the third game, Year of the Dragon, to be the epitome of 3D platforming games and a perfect capstone for the declining genre (since it was released in 2000 at the end of the PlayStation One’s life-cycle). That being said, each game does have its own pros and cons and I enjoy them all. But how is this remaster? As I alluded to above, I love it – like, really love it! As one gets older, they have less and less time to devote to the culture of gaming, so take this with a grain of salt, but it’s been one of the most enjoyable gaming experiences I’ve had in a long time. It may not have the sophisticated storytelling of God of War or the couch co-op fun of the new Smash Bros., but it has some dang fun and addicting gameplay and that’s all I really ask for in a platforming game.
To start, I’m going to give a brief overview of what I think are the strengths and weaknesses of each game. I was surprised by how playing through this version, completing each game back-to-back, changed my opinion of the series. I used to think that the series got progressively better, mainly because of the greater variety in gameplay in each game, and that it peaked with the third game. Now, however, I don’t necessarily believe that. While the original game lacks the flair of dozens of minigames that its sequels have to offer, I very much appreciated the simple system of “Play as Spyro and only Spyro” in it. The only real minigames are the various time trials, which are great fun, and much like the original Crash Bandicoot, there’s something to be said for a platforming game that focuses on, of all things, platforming. The next game, Ripto’s Rage, is probably my least favorite of the series. To the best of my knowledge, the most popular game of the series is either this game or the third and while I still very much enjoyed this game, the overabundance of minigames made it slightly less enjoyable for me. There are some really fun minigames, mind you, but for every couple fun ones comes a dud that is either a pain or bore to go through. But it was still a fun game and it had a huge impact on the third game, which I believe was the perfect balance.
Year of the Dragon has a lot of minigames as well, but I think that not only are they more fun, but they are also complemented by the addition of numerous characters. As a huge fan of the, at its peak, amazing Tony Hawk series, I loved the skateboarding levels in this game – easily one of my favorite video game levels from childhood is the skating area from the level Sunny Villa. And all the new characters are awesome, from the simple Sheila the kangaroo and Bentley the yeti to the more explosive Sgt. James Byrd the penguin and Agent 9 the crazy monkey. You even get to play as Sparx the dragonfly in really fun top-down shooter levels (also some of my favorite levels). It’s not perfect, but I consider Year of the Dragon to be a masterpiece in its genre of gaming. But chances are if you’re reading this review, then you have already played the original games (and probably bought the remaster), so what about this version?
This remaster/remake/whatever you want to call it is simply stunning. I mean, just look at it?! It’s beautiful. I can understand how people might be worried about taking a beloved series like this and redesigning most of the characters and world for the current generation, but as someone who has a strong bias for the original versions of these games, I love the redesigns. Most of the characters look the same, with Spyro and his little jog that he does being more adorable than ever, and the ones that look different are fine with me. For example, most of the dragons in the first game have original designs to not only set them apart (instead of just being slightly different sizes and colors), but also to show that they are different types of dragons. From the cultured Artisans to the exotic Dream Weavers, each world has their own distinct style of dragons and, to add icing to this already delicious cake, most have their own unique animations and style of speaking to further individualize them. Whenever Spyro frees them, the usual quick-conversation happens, but it feels more cinematic when it happens because of these changes. This isn’t something that had to be included in the game to make it great, but I greatly appreciate that Toys for Bob (the developer) went the extra mile. As a whole, I love the new art style, with the ending credits making me wish there was a 2D animated Spyro series as it features some stunning artwork of our mischievous little dragon. From a purely visual perspective, this game is extraordinarily well-done, but what about the gameplay? How does it feel (as Bob Dylan would say)?
It feels better than ever. Again, speaking from experience as someone who has fully completed these games multiple times, I had almost no problems adjusting to the gameplay here. It feels as smooth as butter in almost every area, from just moving around Spyro to flying with him in the time trial levels. They even added a few new features that make the game more enjoyable. Firstly, the rolling feature (originally only part of the first game) is now available in all games. Secondly, skill points are in the first game (instead of just the latter two). Thirdly, Sparx can now point to missing treasure from the get-go instead of having to unlock that ability partway through the final game. Lastly, and this one seems trivial but makes all the difference to me, you can now fully control the camera in the Agent 9 levels, making it feel more like a classic third-person shooter a la Ratchet and Clank than an 18-year-old game from an era without dual-analog sticks. While some of these changes might upset perfectionists, I loved these additions and think that having them here as options only helps the game.
My only minor quibble about the gameplay concerns Spyro’s hovering, which he is able to do at the end of a glide in the latter two games. Most of the time it works splendidly and feels great (and looks cool, too), but every once in a while, Spyro would just drop down instead of hovering, causing mild annoyance and/or the loss of a life, depending on the situation. I don’t know the exact reason for this, but my guess is that it has something to do with the fact that there is no hovering in the first game and hitting that button causes Spyro to drop; something must have not been programmed properly and caused some errors. It didn’t ruin my experience by any means, as it only happened about 5-10 times, but I felt obligated to mention it. Also, I have to mention that the loading times each time you die are annoying. I didn’t think that it was a big enough complaint to mention at first, but it did annoy me by the end of the game, so I’m mentioning it now. Any other criticisms concerning the gameplay are problems that were in the original games, such as a finnicky camera (although having dual-analog sticks does alleviate much of this problem, so it’s not that bad). Overall, it’s very solid.
Moving on, I want to mention a few tidbits of information that may concern cautious buyers. Firstly, the remixed soundtrack sounds great to me, but I’m no music aficionado, so you may disagree. If you absolutely hate the new music or just want pure nostalgia (how many times have I used that word?), then the original soundtrack is an option, which I think was a great decision (the original version of Midnight Mountain’s theme is still one of my favorite video game themes). Secondly, most of the voice cast is different. While I love hearing Tom Kenny as Spyro say lines originally spoken by Carlos Alazraqui in the first game, I would be lying if I said I didn’t miss the original voices. For example, Neil Ross voicing Moneybags in the third game – he was just perfect for the role. However, if we ignore my bias for a second, I can honestly say that the new cast does a great job and you can tell that they’re really enthusiastic in their roles. JB Blanc, the new Moneybags, grew on me by the end of the game and although I could never replace the original, he does an outstanding job as the brazenly avaricious, duplicitous, larcenous ursine. Finally, I fully completed everything in this trilogy in about 23.5 half-hours, so if you’re concerned about bang-for-your-buck, you’re certainly getting it here (I imagine that it would take a new player more time).
Now, just for the heck of it, I’m going to list some of my favorite levels so that you can see what exactly these games have to offer and why I love them (there are 101 levels across all three games, FYI). For the first game, I love the entire Dream Weavers world, with its wacky level and character designs providing one of the most entertaining set of levels in the entire series. For the second game, I love the levels of Zephyr and Breeze Harbor, although not because of their actual level design. Rather, in each level the enemies Spyro fights are the heroes from the other level. So, in Zephyr, Spyro helps the Land-Blubbers defeat the Breezebuilder birds, but in Breeze Harbor, it’s the opposite. This creates a darkly comical situation where you have to sit and think to yourself “Is Spyro some sort of sicko by playing on both sides of a war?” Insomniac Games has always had this sort of black humor in their games and I love it!
For the third game, there’s a few: Spooky Swamp is great simply because all the characters speak in haikus, which is objectively awesome; Fireworks Factory features one of the catchiest themes in the series and provides for a really exciting and action-packed level with flying, fireballs, spies, and a great Agent 9 FPS area; Frozen Altars is probably my favorite level in the entire collection because it features a unique premise in that Spyro gets an ice breath powerup that lasts for the entirety of the level, something not done in any other area. This unique situation makes for a really entertaining level and it doesn’t hurt that it features one of my favorite themes (seriously, look it up). And of course, all of the bonus levels rewarded for achieving 100% in each game is awesome, from Gnasty’s Loot (which allows flight throughout the entire level), to Dragon Shores (a relaxing level that acts as a mini-carnival), to the final level in the game, Super Bonus Round (which features flying, skating, and a submarine area) – some of the best levels are here!
Spyro: Reignited Trilogy is one of my favorite games not only for allowing me to play one of my favorite series in one glorious HD collection, but also for the pure joy it has given me. No game is perfect, and I don’t claim that any of these games are without flaws, but there’s a certain intangible quality that these games give me, a certain sense of calming satisfaction. People change and as one gets older, it becomes harder and harder to remain attached to things of the past since we change throughout the years, but this collection has given me a great feeling that I feel words cannot aptly describe. If you haven’t played these games before, I doubt that you’ll feel as passionate as I do, but I wish you enjoyment nonetheless. But if you have those same memories that I do of chasing down those taunting thieves who stole the dragon eggs, then I know that you’ll enjoy this game as much as I did. I only wish that I could do it all again for the first time. Enjoy!
アル –
ゲームしてみたら楽しかった。