Idioma |
Inglês |
---|---|
Dimensões do produto |
16 x 21 x 8,8 cm ,2,07 Quilogramas |
Número do modelo |
301-00170-01 |
Pilhas ou baterias |
1 Polímero de lítio baterias ou pilhas necessárias (inclusas). |
R$ 7.900,00
Simulação de frete
Idioma |
Inglês |
---|---|
Dimensões do produto |
16 x 21 x 8,8 cm ,2,07 Quilogramas |
Número do modelo |
301-00170-01 |
Pilhas ou baterias |
1 Polímero de lítio baterias ou pilhas necessárias (inclusas). |
Em estoque
Em estoque
Marca |
HTC |
---|---|
Conteúdo de energia da bateria de lítio |
5 Watt-hora |
Funciona a bateria ou pilha |
Não |
Número do modelo |
VIVEFocus1 |
Dimensões da embalagem |
38,5 x 32,1 x 19,5 cm ,2,46 g |
Peso do produto |
2,46 g |
Peso da bateria ou pilha de lítio |
1 Grams |
Pacote da bateria de lítio |
Pilhas contidas no equipamento |
Pilhas ou baterias inclusas |
Sim |
Fabricante |
HTC |
Padrão de conexão sem fio |
802.11a |
Tecnologia de conexão |
Com fio |
Tipo de conexão |
Wi-Fi |
Porta de áudio |
Jack de 3,5 mm |
Número de processadores |
1 |
Tamanho de tela vertical |
3,5 Polegadas |
Cor |
Branco |
EAN |
0810030052395 |
Em estoque
Marca |
HTC |
---|---|
Contém líquido |
Não |
EAN |
0821793053154 ,0821793052614 |
Número do modelo |
99HASZ000-00 |
Peso do produto |
5,9 Kilograms |
Conexões |
Bluetooth |
Tem botões programáveis |
Não |
Bateria recarregável |
Sim |
Tem foco automático |
Não |
Tecnologia de conexão |
Bluetooth |
Fabricante |
HTC |
Padrão de conexão sem fio |
Bluetooth |
Funciona com baterias |
Sim |
Baterias inclusas |
Sim |
Tamanho da tela |
6 Polegadas |
Peças para montagem |
Controlador |
Tipo Do Produto |
Videogame |
Número da peça |
99HASZ011-00 |
Modelo |
99HASZ000-00 |
Dimensões do produto |
53,09 x 34,54 x 18,54 cm ,5,9 Quilogramas |
Em estoque
Marca |
DJI |
---|---|
Número de unidades |
1 |
Funciona a bateria ou pilha |
Sim |
Peso do produto |
1,61 Kilograms |
Dimensões do produto |
31,75 x 30,48 x 17,78 cm ,1,61 Quilogramas |
Número do modelo |
DJIGOGGLESREU |
Fabricante |
DJI |
Cor | |
Tipo de pilha ou bateria |
Polímero de lítio |
Cor correspondente |
Black |
Modelo |
DJIGOGGLESREU |
Abertura de diafragma |
1 Millimeters |
Distância focal |
1 – 1 |
Características especiais |
Time lapse |
Tamanho da tela |
1 |
Zoom óptico |
2 x |
Tipo de produto |
Compacto |
EAN |
0190021302198 |
Em estoque
Em estoque
Em estoque
Marca |
Oculus |
---|---|
Conteúdo de energia da bateria de lítio |
14 Watt-hora |
Funciona a bateria ou pilha |
Sim |
Número do modelo |
301-00351-02 |
Pilhas ou baterias |
2 AA baterias ou pilhas necessárias (inclusas). |
Dimensões do produto |
44,96 x 22,35 x 12,95 cm ,830,07 g |
Peso do produto |
830 g |
Número de unidades |
1 |
Número de células ou pilhas de íon de lítio |
1 |
Peso da bateria ou pilha de lítio |
4 Grams |
Pacote da bateria de lítio |
Pilhas contidas no equipamento |
Pilhas ou baterias inclusas |
Sim |
Fabricante |
Oculus |
Fonte de alimentação |
Energia elétrica |
Etiqueta Nacional de Eficiência Energética ENCE |
A+ |
Tamanho da memória externa |
256 GB |
Marca do processador |
Qualcomm |
Tamanho de tela vertical |
5.46 |
Largura do produto |
8,8 polegadas |
Altura do produto |
5,1 polegadas |
Cor |
Branco |
Certificação |
Não aplicável |
Série |
OCULUS QUEST 2 |
EAN |
0815820022466 |
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Cruz’in Review –
Oculus Quest has been the best VR device I have been using for the last three since I purchased it. I started with the Oculus go, then upgraded to the Quest. I have tried the some of the other VR devices and I believe none can top Oculus Quest. The gaming library has been supported by many company and continues to increase with each passing month. I was planning to upgrade to the Oculus Quest 2, but since I heard of the announcement of Oculus Quest 3, I’m planning on waiting for it. If you PC can handle it may I suggest getting the link cable, and linking up your Quest to allow access to Steam VR among other ways to play games on your quest. Personally can’t think of any negatives with the Oculus Quest. I would suggest maybe if you have motion sickness to give it a try before purchase. Thank you for taking the time to read my quick review.
Hans Luijten –
I have owned a Oculus Rift for a few years now, which I really loved at the time.
Over time I found that I would rarely actually use it, as it took quite an effort to set everything up (3 sensors).
Being a Mac user, this came with additional issues, as Apple somehow refuses to provide some potent GPU’s or a reasonable GPU upgrade path. So I found myself using a Windows machine each time I wanted to play (with nVidia 1060). It has always been an impressive experience though.
Last week I did get myself the Oculus Quest, and boy did a world of fun open for me.
No more setup, no PC needed with beefy GPU, no annoying wires.
Just take the headset, put it on, and you’re good to go!
When I received the Quest, it took about 10 minutes to get started for the first time (including unboxing), and in the passed days I have found myself using the Quest frequently.
-> Note for Oculus: add a page to your quickstart guide, showing what button does what and showing how to power off the device properly, would have been good.
The best part is definitely that the entire exercise of “getting started” has been cut down to almost zero time.
Just take the headset, put it on, verify the guardian, and you’re good to go. This was definitely not the case with the Rift.
Speaking of the Guardian; it seems to remember earlier settings, which is nice when you’re playing on the same spot again in the future. Being able to see your surroundings while setting the Guardian is awesome! Something I missed with the original Rift.
Since the headset includes an Android device and a battery pack, it is, understandably, a little heavier, but I have to say that I didn’t notice this while using it.
On that note: the headset has significantly improved for those wearing glasses. A special insert will provide a little bit more room.
The controllers are different than the ones that come with the Rift as well, and I’d say they are an improvement as well.
The battery gives me quite a bit of play time (about 2 hours), and if needed one can charge while playing (charger or Powerbank – it seems the USB-c charger/Powerbank should at least support 5V/2.6A). I haven’t had a need for that, because after 2 hours of playing, it’s nice to take a little break anyway.
Charging the headset is relatively fast, it seems the provided charger is 18W, so maybe a beefier charger will do things quicker. I haven’t tested that yet.
As one can imagine, the graphics (details) are not as great as the Rift (lack of beefy GPU). Games like “Robo Recall” play very smooth, but the textures are of a much lower, but acceptable, quality. The quality is enough to have a very smooth and acceptable experience. Having said that; the picture is very clear and seems a little better than the Rift, but not by much. The headset does seem to fit better though than the Rift.
The sound was actually a surprise. Where with the Rift one had little speakers over the ear, the Quest seems to have “nothing” yet the sound is surprisingly good. An optional headset/earbuds can be used, but I haven’t had a need for it yet.
Linking the Quest to my XBox One controller worked off the bat as well, which I needed since I wanted to sideload Half-Life and Quake (sidequest – sidequestvr.com). Obviously, the old Half Life and Quake games are very low-res, but it was a fun experience anyway as you can move around more freely (compared to “Robo Recall” where you have to jump from one location to the other).
One cool thing Oculus did as well, is that when a title is available for the Rift and the Quest, your previously bought games will be available on the Quest as well (eg. Robo Recall).
Another cool thing is the Oculus Quest for your smartphone. It not only gives you easy access to all kinds of settings, the store, your library etc, but … it also allows you to view what the player is viewing or even cast the video feed to ChromeCast. This is great when wanting to follow a player or when wanting to help out those new to the VR experience.
Now one downside is that the game selection is, at this moment, still a little limited.
SideQuest adds a few extras, but it is not for everybody.
Some games of the Rift are re-done for the Quest (Robo Recall for example), and some have a “version 2” for the Quest. For example the super cool demo “Face your Fears” (Rift) is available for the Quest as “Face your Fears 2” – unfortunately though, it’s not even close to the original. It’s a completely different “game”.
This actually bummed me out a little, since I used “Face your Fears” to show new VR users the cool immersive feeling when using a VR (it’s awesome!). The new version is not anywhere close to that experience and has no resemblance with the previous version whatsoever.
-> So to the maker of “Face your Fears” – please redo the original for the Oculus Quest as well!
A few accessories one could consider buying;
1. A hardshell case.
I got this one, which first perfect and even holds charger and my XBox One controller: https://www.amazon.com/gp/product/B07WCRS6D4/ref=as_li_ss_tl?ie=UTF8&psc=1&linkCode=ll1&tag=tweaki-20&linkId=e269d682b3f9a6abf75cce49062b1d1c&language=en_US
2. Optionally a lens protector – a little insert to make sure direct sunlight doesn’t hit the lenses, and to prevent scratches when the Quest is stored. Still looking for this, and for now I use the little cardboard insert that came with the Quest.
3. Some kind of hygienic wipes/masks/etc to prevent shearing sweat 😉
I’m still looking for something that would do the trick.
4. A powerbank, if you want to remain untethered while playing with a drained battery.
All-in-all, I’d highly recommend the Oculus Quest, and I’m curious what Oculus will do with the next generation.
If you ever decide to sell the Quest, you’d find a buyer much easier, as there are no additional requirements (like with the Rift) for the potential buyer.
Austen Glapa –
I’m a VR fan. I’ve tried many VR headsets. Phone, PSVR, HTC, and other Oculus headsets. I feel like I’m within the range to talk about this in depth.
To start. The screen is very sharp. At least for current standards. You’re not looking at real life obviously, but it gets the job done and the pixels are hardly noticeable. I cannot say the same for other headsets where the pixels are too noticeable and very distracting, however I feel like a theater experience when watching videos is a great trade-off for a bit more obvious pixels.
That being said, the display and colors still look great, and I enjoy having vibrant colors when watching stuff or playing games. It is a good thing I notice far more than any pixels. It is just as good as all the TV’s in my house and my iPad/iPhone, if not better in some aspects.
When watching videos, it’s definitely a thing you need to get into the habit for, as putting on the headset is a bit time consuming rather than just turning on a TV and sitting down. Until further improvements (which have been confirmed by Oculus to come in 2020 or sooner) are made for tracking, it is near impossible to watch videos at night, which discourages using it, because it needs to use the cameras and know where it is, and where the controllers are. This means keeping a light on, or having a really bright night light. The improvements Oculus are bringing for this issue will be astounding for other programs. The improvements include better tracking at night for controllers, and the ability to track hands so there is no need for controllers, which solves most issues and provides a true VR experience. Cannot wait for this. However until then, watching and playing at night or without any lights is impossible, so if you plan on doing that, wait a while; or don’t! It’s still fantastic.
While I watch videos and movies and TV shows, the audio is great, the screen is great, and the feeling of a ginormous TV in front of you is great. However the best thing in my opinion is how comfortable it is.
It’s made of fabrics and soft straps, with no plastic pieces or heavy parts. It is still relatively heavy, but compared to other headsets, it’s a dream. The weight balance is acceptable, and the straps are never uncomfortable. Watching stuff with this does not make my head hurt like the PSVR does, it’s snug but not too snug.
About the controllers, I like them. It took some time getting used to them, from other large controllers, but the responsiveness and little quirks about the controllers are wonderful. Just wish the straps wouldn’t give out on me, they stopped tightening properly after about 2 months of regular use.
The game selection is not very wide right now, but that’s ok. The thing came out in May, and it has stuff like Beat Saber and SuperHot, so it’s got the fun in those secured. However more quality titles are nowhere to be seen (yet!), and hopefully Oculus is able to bring big games like Minecraft VR, Skyrim VR, Borderlands VR, Etc. All over, because playing those on a PSVR or PCVR is not preferred after getting this headset, due to the fact that it’s wireless.
The wireless functionality has been the key factor for me. This thing is crazy cool and a humungous step in the right direction for VR. While the battery of the headset won’t get you much playtime (2-3 hours, from experience) it sure does give me plenty of time to play wirelessly before plugging in the nonintrusive cable, trick for those wondering – play with the cord plugin into a wall behind you, and run the cord between your legs up to the headset, you won’t even notice the charging cord there.
As for the portability aspect. This is 1,000% better than anything else for letting friends and family try truly good VR without hauling a full PS4, or hauling a laptop (which most people don’t use for VR, a desktop is smarter). I frequently bring this over to others and can hold the whole thing with one hand while carrying anything else I want in the other. I just use the original box it came in. Works fine for me! It’s a great party trick, and not a one trick pony. People WILL ask you to bring this over when you visit, if they’ve tried it and liked it. People WILL ask when you’ll bring it next. It doesn’t get annoying, but it’s funny! Seeing others try VR for the first time (and not garbage phone VR cases) with no wires, no limits, and with a good quality screen + good tracking, it is a wonderful way to pave the love of VR into everyone and get them hooked. I just wish there was a better way for everyone else to watch someone playing a game in VR. The current situation is having your friend put on the headset, with no custom headphones (using the built in speaker audio thingies) go to your phone, go to the Oculus app, and stream the Oculus view onto your phone. There is no audio (as far as I’m aware) transmitted to this cast, which is why I recommend the friend does not wear headphones, because the headset speakers themselves are the only way both the audience and player can hear what’s going on. Not to mention the viewing for the audience is on a phone screen. You can cast your phone to a TV, but the lag from an internet connection, and high latency causing long delays onto a TV can make you feel like you’re watching images of pixels with bad audio. There absolutely needs to be a revamped casting system for the quest, and I’m sad this is the best method!
Unfortunately my first experience was with a phone VR case, and while I loved the concept of VR, it was a poor example for a first impression. I’m glad I stuck around for VR but not everyone is the same, this is a good way to get someone to try out VR and like it.
Overall: There are some quirks and downsides. The battery isn’t the best, more games could come out, nightime use can drastically improve, and the ability to cast properly are all things that I disliked or was not very happy about. However, the pros heavily outweigh the cons, and I am in no way going to get rid of this bad boy! It is a revolutionary product with many amazing features and a wonderful step for VR into the mainstream audience. If you’re reading this and considering, absolutely do. It is worth every penny, especially since it’s dirt cheap for the amount of use you’ll be getting from it. I would do 9/10 but there are only 5 stars. So 4.5/5!